Real-Time Live!
Mindblowing The future of computer graphics Siggraph 18

Follow by Email
Facebook
Twitter
Instagram

Comments

_窮 : Time-Stamps: 0:00 Introduction 4:29 IKEA Immerse Interior Designer - Christopher Baumbach and Sam Bäumer (Demodern GmbH) 11:25 Wonder Painter: Turn Anything Into Animation - Xiang Cao (Xiaoxiaoniu Creative Technologies) 18:39 CASE STUDY: Neill Blomkamp's ADAM: Episode 2 short film - a VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity - Abhishek Dhoj Joshi (Oats Studios), John Parsaie and Mike Wuetherick (Unity Technologies) 23:48 Democratising Mocap: Real-Time Full-Performance Motion Capture with an IPhone X, Xsens, IKINEMA, and Unreal Engine by Cory Strassburger (Kite & Lightning) 31:25 Gastro Ex: Real-Time Interactive Fluids and Soft Tissues on Mobile and VR - Sam Glassenberg (Level Ex) 37:45 Ray-Traced, Collaborative Virtual Production in Unreal Engine - Gavin Moran, Grayson Edge (Epic Games) Mohen Leo (ILMxLAB) 45:02 The Power of Real-Time Collaborative Filmmaking - Jean-Colas Prunier, Stephane Tayeb, Yvain Raeymaekers, Armelle Bauer (PocketStudio) 57:05 Mixed Reality 360 Live: Live Blending of Virtual Objects into Live Streamed 360 Video - Taehyun Rhee, Ian Loh, Lohit Petikam, Stephen Thompson (CMIC, Victoria University of Wellington, DreamFlux) 1:06:04 Virtual Production in 'Book of the Dead': Technicolor's Genesis Platform, Powered by Unity - Veselin Efremov (Unity Technologies), Francesco Giordana, Callum James, Adam Davis, Girish Balakirshnan (MPC), Gael Sourimant (Technicolor R&I) 1:15:56 Deep Learning-Based Photoreal Avatars for Online Virtual Worlds in iOS - Hao Li (Pinscreen, USC) Jens Fursund, Jaewoo Seo, Kyle San, Aaron Hong (Pinscreen) Koki Nagano (Pinscreen, USC Institute for Creative Technologies) 1:24:15 Voting and Tallying 1:27:34 Results and Award Presentation (Democratising Mocap)

MacDaffyCH : 5:00 IKEA Immerse Interior Designer 12:10 Wonder Painter: Turn Anything into Animation 18:35 CASE STUDY: Neill Blomkamp's ADAM: Episode 2 short film - a VFX Workflow for Real-Time Production with Photogrammetry, Alembic, and Unity 24:30 Democratising Mocap: Real-Time Full-Performance Motion Capture with an iPhone X, Xsens, IKINEMA, and Unreal Engine. 32:00 Gastro Ex: Real-Time Interactive Fluids and Soft Tissues on Mobile and VR 38:00 Ray-Traced, Collaborative Virtual Production in Unreal Engine 46:10 The Power of Real-Time Collaborative Filmmaking 58:10 Mixed Reality 360 Live: Live Blending of Virtual Objects into Live Streamed 360° Video 1:07:30 Virtual Production in 'Book of the Dead': Technicolor's Genesis Platform, Powered by Unity 1:16:30 Deep Learning-Based Photoreal Avatars for Online Virtual Worlds in iOS

Wintergore : Hey it's me ur brother... Will be interesting to see how things like the live facial cloning, and voice spoofing technology affect things like social engineering.

Whag09 : Man your shirt scared the camera

lnpilot : Uncanny valley galore. Super-creepy baby faces.

NKPyo : Great demos!

陈文鑫 : my stomach aches...