Super Mario Odyssey - It's No Masterpiece

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Joseph Anderson : Thanks for watching! I'll be streaming most of today if you want to stop by and ask any questions about the new video. You can find me here: This video took forever. Nier Automata was meant to be next but after playing Odyssey I decided I had enough to say about it that I should go for that next. The video was meant to be 45 minutes. You saw how that turned out. I realize parts of this may seem a bit excessive but it was important to prove my points. Most of what has been said about this game so far has had little evidence to support it--on the moon side of things. The movement system has had some good discussions already. Here are some more links. This video will likely get copyright claimed by Nintendo but that's okay. Patreon is doing well enough to support videos like this one now. And check out HeavyEyed's channel if you're looking for some more content. He's under 10k subs while I'm writing this. I hope he gets above that.

InnocuousRemark : Oh no I'm gonna listen to Joseph mispronounce Mario for two hours

Matthew Hoinville : "Also, I'm sorry if that was tedious to go through for anyone who's already played the game already, but I figure if you have, then you're used to tedeum already and shouldn't be bothered by it." The salt is real and I absolutely love it

Beane : Jeez i thought i was hard to please

YoshiThe1st : Merrio? Merrio?? MERRIO?!?!

E1ite Yoshi : Just got done watching your video and while you do bring up some questionable design choices on the game designer's part, you could've shortened the length of the video to get your point more across. The problem is that yeah, you are right on Odyssey not being a perfect game, but you didn't have to stretch out your video to prove your point. Your video comes off as monotonous and repetitive by how you're trying to represent your opinion and not many people are going to listen to it as a result. I've read some of the comments prior to my viewing of this video and based on what I saw you're on some points, but it sounds like you wanted Odyssey to be a rehash of Mario 64 but with some changes. I'm not trying to say that your video is bad or anything because it's not, you did put a lot of effort into it, but you've could've done a lot of things to improve it instead of repeating the same points over and over again.

24 Frames Of Nick : Okay but super Mario odyssey takes a lot from spongebob squarepants battle for bikini bottom and I stand by that premise

Magna : This video in a nutshell Merrio: *Breaths* YOU GOT A MOON *Angry Dragon sounds*

Hainsaw : great analysis, but i can't help but point out the supreme irony of making a 2 hour video about how tedious and padded the game is.

OverAnalyst : They should call this comment selection salt kingdom.

Alexstrazsa : Oh wow, that Mushroom Kingdom bait and switch blew my mind. I saw the comments during your jab in the God of War video and didn't get it, but now I understand. WILD.

Gehab : Absolutely amazing video. I don't agree with 90% of what you said, but it's very interesting to see your point of view in such a well written manner.

Hlaaftana : This video is his own. He can say whatever he wants, you can't say "don't waste 2 hours of my time" and at the same time argue that he doesn't have to play the game. This is the most disdain I've ever felt for a comment section.

Mugen Lord : YOU HIT THIS ONE ON THE HEAD! I couldn't put my finger on it, but I was telling my brothers that the game is good but not great and I was quite underwhelmed. My main issue was the fact that there are so many damn moons in the game and you can earn them at every corner of the game. There weren't any memorable experiences for me with this game compared to Mario 64 and Sunshine. I felt no challenge in this game when collecting moons and it really bummed me out. Every time you enter a new area, the game conditioned me to check behind the level itself to find a hidden moon or purple coins, it got so repetitive. You are right, this Mario game was not made for me and I didn't realize that.

ShyGuyXXL : See, I LIKE playing a game like this thoroughly. I LIKE killing all the enemies, breaking anything that's breakable, making all the flowers bloom, catching all the rabbits, throwing my cap at everything, etc. I'm also the kind of guy who enjoys cleaning every last speck of goop in Super Mario Sunshine whenever possible so... different strokes for different folks.

Joshinator S : Finally someone else sees that it isn't "The Perfect Game" that everyone screeches about.

Arcadian : Don't dislike just because you don't agree. Discussion and differing opinions are important to the progression of the art form.

dexms4 : I understand the points you are trying to make here. It's no question that a lot of these challenge rooms and moons are overly easy, filler, and perhaps even pointless. But I think that's what Odyssey was designed with in mind. SMO is not a great game for how challenging it is, and not really because of how well its unique mechanics are implemented and used. While earlier games such as SM64 set a high bar for how 3D games should be designed, SMO is really just going down a new direction, one in which it epitomizes the 'theme-park' style of game worlds. There are so many things to do while exploring each kingdom, and many of these come with moons attached. But the real experience is in the sense of discovery and wonder, that 'Wow, it's so cool that I can do this' feeling. This isn't something that can be communicated exclusively via well-designed levels, puzzles and well-executed use of game mechanics. Yes, a lot of these challenges are a miss. A number of them are hits. And I agree, a good amount of shrines are filler, just disconnected, uninspired puzzles created to pad out the game's content. Odyssey is a game about exploring these worlds, about figuring out all the cool shit you can do in each of these kingdoms, and feeling that excitement from discovering them. To me, Bench Friends was nothing more than a nice little encounter, and while it didn't present a challenge or make use of the game's potential, it certainly added to the charm New Donk City. The Sphinx encounters had the same feeling to them. At the end of the day, that's what Odyssey is to me, and why I enjoyed it so much. It's just a theme park filled with cool discoveries, endearing characters and game worlds that kept me interested from start to finish.

Dusty O'Daffer : I finished the main story this morning and was very excited to watch your video. You did not disappoint. I watched every minute and agree with roughly 95% of your analysis. Oddessy was a letdown.

Deinbeck : Finally someone has the balls to actually critique this "gem". I find it to be absolutely boring and irritating to play. I don't understand why reviewers went bananas over it. It feels like a slog the longer I play it. I think it's because I've been playing it, and there has been literally nothing that wowed me. There are some interesting things you can do with the hat -- like leave it out and jump on it, but I've yet to find a reason to even utilize that. Why are there shitty motion controls tied to the hat spin? The possession mechanic -- why can't you chose to activate the possession with a toggle or something? Why can't you just clear out enemies without possessing them with a hat toss? There are so many things in this game that just make me scratch my head and wonder what is supposed to motivate the player to keep playing.

Squeaks : The comments make me loose my brain cells.

Daniel Santos : Just finished the video, it was worth a moon.

Fancy Spider : I’ve watched this video like 4 times Edit: And I’ve completed it more times

ZGX : I loved sunshine it was my childhood

00F : Who the hell is märio??

Liam 52 : Ive seen a lot of comments saying Joseph Anderson is nitpicky but after seeing him talk about how every rock and hat could be a moon and so on I don't think he is nitpicky I just think he is pissed off with the game and possibly for good reason

Hill Smith : You definitely play games VERY differently, but that isn't a bad thing. I like different, and we need a little more different viewpoints in this world. I respect you a lot, even though I disagree with probably half of this video (that is a good thing, nothing wrong with agreeing or disagreeing or differing opinions). Your evidence to back up your opinions is impeccable too. I actually made a comment that was much longer, but YouTube errored on me and I lost it (oh no... lol). I don't feel like typing it up again lol, but I wanted to at least say that I respect you a lot and still enjoyed this video very much.

Lucas Bell : I'm going to summarize my thoughts briefly. Did I play the original 3D Mario games? Yes. I played 64 and Sunshine. So when I heard Odyssey was being released, I was in fact relatively excited. ...BUT, before I delved into Odyssey, I replayed 64 on an emulator to see if I was going to end up nostalgically blinded by Odyssey upon its release. I did the same for Breath of the Wild with Ocarina of Time. Upon replaying 64, I realized that it wasn't as good as I had fantasized for quite some time. It was good, yes, great even. But it was not the masterpiece I had initially thought I fell in love with. Even taking age out of the balance of things, there were a handful of flaws that did hinder my nostalgic beliefs. So when I played Odyssey, there was no nostalgia to be had. I knew fully well what the other games were like and refused to let them blind me in my playthrough. Odyssey was better than 64 or Sunshine by LEAGUES. It was simply just better - again, perhaps since it was newer, but even for a game released in this day and age Odyssey was beyond exceptional. So no, I was not blinded by my rose-tinted glasses when I claimed Super Mario Odyssey was the best game of 2017. And I still stand by that claim. You may argue at whatever whims.

colonelvector : Totally in agreement, Mario Odyssey is vastly overrated, and for me Galaxy 2 is still the best 3D Mario. Odyssey is still a decent game and I had fun, but it didn't have the same magic as other Mario games I've been addicted to. The world's just aren't as interesting either thematically, or in terms of level design. It's like a 6-7/10 compared to the usual 10/10 standard. You articulated so many of my thoughts really well, like how you have to unlock access to a bunch of moons, and are forced to replay levels multiple times in a way which goes against the freedom aspect. I can guarantee most of the downvotes came from people who saw the title and didn't even watch 5 mins of the video

TheGreatest Dancer : This game is going to age really poorly once the hype is gone. This is nowhere near the quality of the Galaxy games or 3D World. It's a hell of a lazy game. Small hubs with nothing too do but collect worthless moons. It's a glorified collectathon. It was very successful, so I'm afraid this might be the end of the true Mario games, with platforming being a thing of the past.

fcaylak21 : The part that starts at 37:40 is BRILLIANT. I keep coming back to this video just because of it.

MrAndersonLP : This 2 hours could be broken down into "it's too easy, and too full of filler, easy content" which I agree with, those aside however I still found it enjoyable, but I'd have enjoyed it far more if it were more challenging and interestingly designed from a moon acquiring perspective.

ReviewTechUSSR : As someone who's 100%ed the game and enjoyed it all the way through, all I can say is that I believe you exaggerated the scale of how many moons are bad. For example, you say there's 102 moons in the game waiting to be picked up. I don't find that to be a bad thing. While I agree some moons are given to you for free and feel like filler, the ones that are in interesting locations that make you think "How do I get to this moon?" are make for interesting moons. I'd say most of those 102 moons were worthwhile and fun to get. Take the captain toad moons for instance, sure, you do get a moon just for speaking to him. However, while a few of the captain toad moons did feel filler, in most of them captain toad was in a hidden area that you had to find and you're rewarded for finding him with a moon. The more I watch the more it feels like you missed the point of the game, which is exploration.

Spinnis : The video is more repetitive than the game

ShyGuyXXL : I'm sorry you didn't have fun with it. I was having a whale of a time from start to finish (999 moons). I guess you can't please everybody.

BWareHD : I feel like no one liked sunshine, that game is my favorite, just doesn't get the love that it deserves!

Jarvis Bailey : You're right it's no masterpiece. It's actually a *MASTAPEECE*

Casual Keldeo : "This video does not make sense" *Proceeds to dislike the video without watching it*

Zenner : I have watched this video half a dozen times, and each time I watched it was more fun than I had throughout the entirety of my Super Mario Odyssey playthrough.

Kale P : I could never articulate why Odyssey didn’t grab me and failed to hold my interest, but your video does it beautifully. Thanks for your work. Odyssey’s flaws are symptomatic of two of Nintendo’s underlying philosophies: accessibility and conservatism. They want to make the game “fun” for everyone, so much so that they’ll compromise the integrity and challenge of their game design to be able to do so. They also recycle and pad their minuscule game worlds because it’s fiscally prudent at the cost of novelty. This is why I don’t like them as a company. They’re so all-inclusive and far too conservative that it detrimentally affects their games (most anyway, BotW was an exception).

Christopher Swanson : i stopped watching at 20:50 because i realized you were cherry picking arguments. you took issue with the world names but completely disregarded their actual names like Tostarena, Bubblaine, Forgotten Isle, or Fossil Falls, just to service your point.

Ryan C : Just had to push it to the ten minute mark huh smh Edit: Holy shit thank you for so many likes

Alex Beckman : Since when was the Mushroom Kingdom the first playable kingdom? I started out in cap kingdom. Edit: well i just got wooshed

Destroyer-3 : I-I don't think I've ever changed my mind about a game a like so quickly. You're a mad man.

Naiko : no offense but this video could easily be 10 mins, and it doesnt even most things right, that "it lacks magic" comment is just completely subjective.

UnderScore : I think there are 28 moons in super mario odyssey that are just waiting for you to pick them up. Edit: Whoops didn’t listen to the hint first I’m way off.

Dav : 52:37 "Best: 99" now i get what inspired you to make this video... (It's a joke ofc, people don't get triggered) Also please stop calling Mario "Meiryo"

Michael Kitchin : I've just finished Odyssey. It feels like a Ubisoft checklist. I remember moments, rather than moons. I can go back to Sunshine and remember all of the base shines and what I have to do to get them. On top of that, those shines will ask more of me as a player than Odyssey does with the 120 moons required to roll credits.

Doctor Dungus : A year later, and I've probably re-watched this a half dozen times. After being so excited for this game and then actually playing it, I felt like Joseph was the only critic who actually gets it regarding this game.

McCarthee : Odyssey is the most overrated game I've ever played.