Microtransactions and DLC - How did we get here?

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Indeimaus : Thanks for the history lesson papa boogie

But then I get a little sugar in me and I start to go coocoo. A little you know! Loopy! Woo-oo! : talk about net neutrality we're one month from losing our freedom

Starbuck : Pong Arcade was the original Pay-to-Win game model!


Kerry Cronic Vlogs : I love your point of view on this. Microtransactions are getting out of hand for sure.

Jacob Collver : The first time I was introduced to DLC was with the Call of Duty games, specifically World at War and Modern Warfare 2. Then I started to see DLCs appear in other games. Before I knew it I saw DLCs everywhere...... EVERYWHERE.

William Mo : Everyone skirts around the elephant in the room. Multiplayer emphasized games and the effect it has had on the gaming industry.No one wants to just come out and say it,but i will. It's where a lot of this microtransactioned shit emerged

The Jon : EXCELLENT note regarding Farmville and FB games overall. For a few years I had been an active PC gamer and my Mom gave me EVERY type of pain for spending any time on WoW or Guild Wars. I would look for a dungeon like UBRS or Scholomance and finally find a group and get there and clear trash mobs then my Mom would enter phase 7 Enrage mode and wipe me, and the only option was to GY rez. After Farmville she actually said 'Jon, I finally get it. If you don't maintain your work then you lose it. Like when I grow my carrots and I don't harvest them in time I lose all my work!!" Farmville was actually a HUGE blessing for the generation of, and before, Facebook gaming.

Marc Andrei : omfg youre so slim now

Dat 1 Black guy You Know : Here is my timeline of events as i remember 2004: Xbox live gets more popular 2007: Cod 4 comes out and takes the world by storm, and activision decides they need more money so they release DLC map packs. Some people argued that this was content cut from the main game but most people saw it as more content so they let it ride. 2008-2013: other companies start copying activision and some where actually cutting content from games in order to make dlc (cough..capcom..cough) while some like valve start adding loot roullete like things to their games csgo and tf2 season pass also gets created. 2013-2015: mobile gaming and f2p games get a strong foothold in the market and are seen as the next big thing and publishers notice. Gta V launches and adds shark cards to the online mode and everyone once again just rolls with it. 2014: destiny launches and gets caught for cutting entire sections of planets off to make dlc but players just brush it off 2016: Overwatch comes out and has an extensive loot box system which is really the only way to progress however everything is cosmetic so some people argue that this is a bad idea made to get people with predisposed gambling tendencies to pay more money after paying either $60 on console or $40 on pc however most people make the argument that its cosmetic so who cares, and they let overwatch slide. 2017: Ea releases battlefront 2 and we already know what happened with that shit lol

ThermalRain : Omg boo fuckin hoo you spent 3 bucks on a snickers that you enjoyed for 8 seconds....wow (scoffs) see I can do it to down you for spending money on something you enjoy so fuckin what if someone wants horse armor how dare you act like a supreme being because you won't dare spend 2 bucks on that instead you'll waste it on something ridiculous like a candy bar that's gone now you have no memory of it but that person can get on their game today and enjoy their horse armor. I've lost all respect for your dumbass today bye felicia

Nathaniel Bytwerk : The first time I saw loot crates in a "paid" game was COD advanced warfare

SlvrJrny : Liquid nails ad on boogie game video... Thanks Google.

dikkybee : I have played since 386 days on PC and Atari 2600 and Commodore 64 and Amiga then all consoles. Have finally limited myself down to one current gen console by selling one brand but still have all my PS1,2 and 3 with all original games and my Xbox and Xbox 360 and Xbox one, my preferred console, with all games and accessories.  DLC is up to me whether or not I buy the same as any add-on and at this stage I see no advantage unless I want to keep playing the game. As you said before you got a game on cartridge and you never needed a update or fix to problems like we do today. We spend way more on broken games and it seems as consumers we are not given the same rights as other consumers under a warranty. Seriously if you bought a car or electrical appliance with as many problems as we face with a release of a new game and then expected to wait 12 months for them to finally get it right you would not buy that brand ever again but the game makers keep producing complete crap we are stupid enough to keep buying as we have no way of returning defective purchases. But current gamers are the biggest pack of whiners I have come across and really make it hard to enjoy online gaming. People blame everyone else for their lack of skill, a gun is OP or they think it is fun pissing everyone else off by standing in front of you or blocking you into a corner. People get the game and play it to death to be the first to complete it or the first to hit the top rank and then complain about it having no content and that sort of mentality is just mental. I loved COD and I still have every copy from the first until 2 years ago when they lost the plot and even though they have gone back to WW2 I really think its too little too late and I love BF which I have played every one since the first. I will probably never buy another COD as I think that form of game is now just beating a dead horse unless they bring in destruction the same as BF but then you see the latest version of COD and the amount of BF ideas they have stolen I will stick with the original thanks. The amount of money the game makers get from gamers is virtually criminal and they still produce bad games. They got BF4 right so it should have been a cut and paste for BF1 and yet it had problems so I do not understand how come the games come out after all the alphas and betas with so many problems. Oh that's right, as gamers we have no rights to return broken games so there is no incentive for the game makers to produce a quality item. If I did my job as bad as what the current game makers did theirs then I would not have a job nor should the current game makers as the standard of games has gotten worse. Really you only have to look at Destiny 2 to see a game that really should not exist as it has less content than the first and that is after all the criticism of the first one as they did not listen or learn and they expect me to buy a DLC to give me content that should have existed in the game when released. But as I said we are caught between a rock and a hard place, if we do not buy the DLC we have a game that is incomplete but it will cost us as a consumer to get a product that still may not be acceptable and they will still make a third which maybe worse than the first 2 but I have no right of return so there is no incentive to produce a quality product and it seems they have heaps on money but very little in the way of good ethics or sound business practices besides to treat their customers poorly. We accept this because we are idiots and hope their next game will be better only to be let down, again and again.

M grimble : Microsoft had a large part in this that should not go unsaid, DLC(outside of expansions) used to be free, when xboxlive came out they literally told developers that they could not put anything free on xboxlive, they wanted their cut obviously. Season passes another Microsoft concept. Multiplayer used to be free. Secondly, this cancerous phrase that I think came from the mobile games industry, "Leaving money on the table" As if to say you are not making enough already, we can make all this extra money if we do a,b,c its worst kind of greed. Just because you can make more money does not always mean that you should. There is an assumption I feel comes more from America than Europe that says if you're not milking every single possible dime from something as a business your not doing your job. Ethics and business can and do mix across the world. Lastly we consumers do bear some responsibility, if noone buys something they wont do it again. Sadly people are easy to manipulate.

SkyeRangerNick : Fascinating to hear these tales from your Boogie. I am not a gamer, but I find the scene a marvel, quite frankly. For myself, I got hooked in Second Life for a number of years, which essentially charged one monthly to "own land" where one could build. There were open markets for designers too, where people could pay cash for objects, skins, entry to locations, etc. I never did add up how much I spent. For me it was kind of like a Netflix streaming subscription. I think I paid small amounts on occasion for avatar clothing. Mostly I spent my time "building" and interacting with friends. The non-game game. You did not mention it in your history, but it was definitely an early platform for countless micro-transactions. When Farmville came out, one of hooks was to give boons to folks who convinced their friends to come in to play too.

wmpratt2010 : MIcrotransactions are here due to the $60 retail cap. I'd be fine with them raising it to $80 or $90 and have a good solid game with everything available in game and no loot boxes or RNG.

Menthols : While it's true we will never stop the whales, that doesn't mean we can't make changes. The issue here is the word hasn't been spread enough. These companies rarely make money off of "hardcore" gamers. Someone who is very passionate about video games, they watch reviews and follow games before purchase, they generally have higher standards. The type of people watching Boogie, or Jimquisition, or Angryjoe, they generally aren't the type that whale on loot boxes. But a lot of them still think "well I can buy the game as long as I don't buy loot boxes. This is wrong, when you buy the game you are making these companies think it's fine, that they can get away with it. The game and the micro transactions need to be boycotted. These companies make money off children and casual gamers. These people aren't as informed, they don't realize how scummy it is because they just think it's the norm. They are our goal. Just like what has happened with BF2, we have to continue what we do to reach the normie. Once we reach a mom, a casual, once they realize these companies are manipulating their children and turning them into gambling addicts, that's when we win. Whales will always support this horrible crap no matter what, but if you prevent hardcore gamers and casuals from buying these games you win. Whales alone are not enough to make a profit just from loot boxes. They also need really high sales and they need the casual to occasionally buy them, all of that combined is where they make huge profits. If you are passionate about gaming then never give up. Continue to take a stand, continue to outrage over these scummy practices, continue to spread the word. We have now proven it can work, but we cannot become apathetic, we have to keep pushing back.

Will Shellman : Goddamn whales, eating this bulls hit up. Loot boxes are gambling.

Hairy Dino : I hate dlc... Just release a full game

Nathaniel Roe : In my opinion we should just have demos for priemium mobile games to make people just try it at first

Scott Barrett : World of Warcraft. Made subscription based popular and acceptable. PS3 made DLC acceptable. Mobile games made it all go to shit. But basically the game makers slowly got us used to being fucked harder and harder.

vileguy : Some corrections boogie... TF2's boxes may only have cosmetics, but you can buy guns from the marketplace. Those guns are unlockable for free, but since you find them randomly on a timer and can get duplicates, there is a semblance of P2W even though the default guns are usually the strongest. LoL came out in 2009 and didn't have lootboxes until a year or 2 ago. It had purchasable skins from the start, but double IP or double EXP would have no effect on player strength. The only time it might matter is when leveling up to 30 and buying low level runes, but you should just wait until 30 to buy runes anyway.

Obese pope : I remember when DLC was a nice surprise. "Oh cool the devs are still thinking about the people who are still enjoying this game, what a nice little treat" now it's just pre order our game for day one exclusive DLC, buy the season pass, how about some microtransactions and repeat the following year. Gaming has become a joke...

Linx : Hey boogie, its that time again and you talked about it 3 years ago so Im hoping you will talk about it again. Im sure youve seen it on reddit and all the stuff thats been going on so i wont get into to detail. But PLEASE talk about net neutrality as its something we need to talk about. you have a large audience and would be an amazing voice for it.

CCKillbilly : Call of Duty did not get enough attention it should have in this.

Groot Loops : I think Sims is a perfect example of rip off DLCs

James Mincks : Loot crates are gambling and should be illegal. They are basically selling gambling to children. Any game that is pay to win or has loot crates or microtransactions should be boycotted. Let's bring this predatory business model to an end!

Yin Yang : Petition that requesting EA license revoke from EA for Loot Box screw up on Battle Front 2 https://www.change.org/p/lucasfilm-revoke-ea-s-star-wars-license

2Dtardeds : How did we get here? 1. Pre Orders 2. After being fucked raw all we did was ask the game companies to put a strawberry flavoured condom on 3. Repeat steps 1 and 2 4. Repeat Vicious cycle

Chris D : Video game industry is about to crash.

T-Bone : Simpsons Arcade game... if you beat it.. its free to play again for you or the next player ;)

Nick Howser : Oot originally had an expansion pack in the n64 Disk drive but because the n64 disk drive failed they scraped it

Nathaniel Roe : Diablo 2 wasn't developed by Blizzard. It was developed by their subsidiary Blizzard North which functioned with a wide amount of Independence

Eltener123 : We got here because of the exact kind of people who are currently saying "got battlefront 2, having fun" not giving a shit about how negatively their money impacts the industry

Nathaniel Roe : Horse Armour was $2.50

Fred Wilson : you tube slightly to blame for these loot boxes with making these loot boxes popular I mean they spend 100s on these loot boxes just for views so they can put food on their table

Júlio Salotti : I enjoy what Blizzard did with Warcraft 3/Frozen Throne. It's almost a new game. It surely was worth it.

W P : CCPgames now sells 50.000 skill points (out of thin air, no extraction of sp from other players involved) in loot boxes called skill injectors on their in game (nes) store.

Jo King : Never quite understood why people sucked Overwatch's dick so much; it was clear for me to see that that game's diminishing returns was exploitative. Yet everybody turns a blind eye for Activision's shiny puppet, Blizzard.

Michael Coffey : We got here by gamers still buying the toys and all that BOOGIE :P We got here by allowing the companies to see us as sheep who would accept anything, we got here by the pre order bull shit not being enough for them as greed runs everything in the u.s

Michael Coffey : Boogie I <3 you an adore you as a person but you not understanding someone buying horse armor for 2$ would make FAR more sense if you did not WASTE HUNDREDS of dollars to buy action figures to place on your game board to PLAY the game :P... just saying. /Hugs . #ripamigo

Pix Tron : We got here because of Overwatch. _Activision Blizzard_ (remember they're in the same company) decided to go for a complete system of Loot Boxes and where everything must be unlocked at _complete fucking random_. With no consistent gold system and no gold being bought directly, other companies taking it a step further was bound to happen. _No matter whether just cosmetics are in the loot boxes, it's fucking gambling. And taking so long to level up for loot boxes is always going to be mentally abusive towards its customers. It's under-aged gambling and therefore fucking illegal._ But the companies and their rabid fanbase of feminists will constantly masturbate to their "EETZ JOST COSMEDICKS. EETZ JOST COSMEDICKS LMAO." But the truth remains: It's gambling, it's mentally abusive, and other companies forcing it down our throats was bound to happen.

Lyrim : How did we get here? Too many people voting the wrong way with their wallet whether they care at the time or not. Basically, people see a game that is in all aspects, amazing, with one problem: bullshit monetization. Stop buying games that have terrible earnings strategies. And PLEASE, stop pre-ordering, especially if you're a PC player. PC games are digital download, you won't have to wait on a copy like a console player might (if stocks run out at the store). Rewarding bad behavior only begets more bad behavior.

Trev Que : Who the hell is this guy ?!?!?! I know Boogie and he fills the webcam, I don't know who this string bean is but it ain't Boogie.

Paul Middleton : it is killing games. do you remember playing games on ps2 and ps3. the games where very long. took days and months to complete them. then when we got to xbox360 and ps4 and xbox 1 games went from days to hours. story's vanished and the games are now designed around dlc and micro-transactions. it is creating games i really dont enjoy anymore. boogie do you remember the days of amiga. they where great days.

Dan TheMan : Buy-to-Own is a relic of the past. Nowadays it's more like Pay-to-Rent

Hendrik Kotze : Boogie I so agree with you. Ive also been a gamer since the 90's and went through all the stages you mentioned. I share your frustration on this. What also gets me is the popular "early access" nonsense. Thanks for the video!! This was a long time coming hehe

Jeremy Saccamano : These kind of videos just make me happy that I only play the Switch now

RETRONEXT : The sad thing is, there's a generation of gamers growing up that will perceive exploitive DLC and microtransactions as normal. They might never know what it's like to 'own' a full game, and this ignorance will only allow developers to do more and more of this.