OCARINA OF TIME - A Masterclass In Subtext

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vinesauce : Amazing video, thanks for taking the time to put this all together.

Mr V : Thank you for making this great video. I've shown it to my kids as a lesson to help them understand forms of story telling. We'll be revisiting this video too as there are a lot of points worth diving into.

shadypenguinn : I can't be the only one who teared up around 29 minutes. This video is incredible.

Good Blood : Correction: while the Japanese Kanji for Ko and Ki do translate to child and tree, in the Japanese version of OoT, Kokiri is written in Katakana.

Hyurno : Holy shit I'm tearing up

GameXplain : Amazing video! A masterclass in subtext indeed!

Garrett Williamson : Um. Wow. WOW. No words. This is one of the greatest videos about Ocarina of Time--Zelda for that matter--I have ever seen. Hands down. Undeniably beautiful work, Javed. And huge shoutouts to the incredible team that helped make this possible. This is INCREDIBLE.

Leonhart : Amazing video; I love shigeru miyamoto's quote about adulthood and childhood as I do my best to set an example to still have that playful childhood spirit, yet mature at same time. Thank you for making this incredible video!

A+Start : Bravo, amazing work. I'd never even considered this upon finishing the game, even after countless replays. Great work!

Frankie Bedek : And yet, somehow Malon got a cow into Link's home in Kokiri Woods...

AwesomeFaceProd : Wow...I've played Ocarina of Time more than I can count. While not all of the amazing sub-text was lost on me...the implication of Navi leaving Link and him not being able to return home as a result never hit me...Despite knowing the lore of link turning into the Heroes Shade in TP. I can't believe I never connected those dots after all these years.

De Brute : You helped me understand why its painful to go back to this game now that i'm an adult, because I can't go back to my childhood

Jesse Harrold : One thing I'm surprised you didn't mention is that when link grows up he can no longer wield the weapons of his childhood. After all, slingshots and boomerangs are toys. He is forced to put these aside in favor of the more "adult" tools of war that he must get acquainted with to stand a chance against Gannondorf.

Scootz MaGee : “In the land of Hyrule, there echoes a legend held by the Royal Family that tells of a boy… A boy who, after battling evil and saving Hyrule, crept away from the land that had made him a legend… Done with the battle he once waged across time, he embarked on a journey. A secret and personal journey… A journey in search of a beloved and invaluable friend… A friend with whom he parted ways when he finally fulfilled his heroic destiny and took his place among legends…” These are the opening words of Majora’s mask, one of the timeline possibilities heading out of Ocarina of Time. And where do we find Link? Looking for, chasing down Navi, the key to returning to the place of his lost childhood. Kinda heartbreaking!

Adam Plouff : Javed, you put together something seriously special with this one. Thank you for your time and energy. 😢

Commonwealth Realm : Wow, just wow. Spread the word about this masterpiece, as this video deserves way more views than this!

UltraCakes : Miyamoto: Uhh..Yeah. Yeah! That’s exactly what I meant by this game! Heh heh.

Wew Lad : I did catch this as I replayed the game as an adult, ocarina of time will forever remain the greatest video game ever made that teaches you about growing up and what it means to have true responsibility, the ultimate coming of age story that became legend.

S Smith : And the first shot of Majora's Mask, OoT Link entering the Lost Woods, looking for Navi once more. Doomed from the start to become a Stalfos, doomed until teaching a new Link old tricks. The Dark Hyrule he left, doomed to eventually be washed away by the coming tides. Incredible production. This doesn't look like something from Youtube. This looks like a documentary on national tv, like History or Science. It is visually stunning. But not to write off the message all that production went into. At the end, I found myself tearing up, yet unable to say exactly what was causing me to do so. So many things I thought should have been obvious. The nature-ish child dungeons vs the clearly man-made adult dungeons. What the Sages represent, and how Link must give them up. Sure, the corruption of order and the capture of those he cared about is obvious, but what that means in a greater context... Thank you. Wonderful video.

EKG : Thought I had while watching this: Think of the two games that follow this (Majora/Wind Waker) and how they seem to tackle the Shinto and Growing up lines individually. Majora's mask: A continuation of the growing up line in a way. Majora's Mask is all about what that will eventually lead to: Death. The game covers the stages through this process of learning "we all will die" as we grow older, and by the end we learn to accept that fate (it seems). And Twilight Princess is the last little happy ending for this Link, his prize for burdening everything in Ocarina, and accepting his fate in Majora. Now Wind Waker (The one I've played the least of these 3 so sorry if my memory isn't the best) seems to tackle the Nature vs Man thing but through the context of change. Nature won. The world is literally all ocean almost. The elements such as wind play such a huge part in the story it can't be avoided. The game (to me) is trying to learn how to pick up the pieces and continue forward, (where Ganondorf wants to go back) Final thoughts: This was such an incredible video. the editing was unique and crisp. The thesis was clear and unique. The information was interesting and informative. This was YouTube at it's best. Thank You, Kloudy

Satchell Drakes : I've got chills. Such a privilege being able to contribute to this, brother!

A.J. Kirsch : I had to stop halfway through to comment the following before I forgot: This. Is. Phenomenal. Absolutely spellbinding and equally well-produced and narrated. Fantastic work.

Annoying Bokoblin : This was a really high quality video, and really brought to the table several things I hadn't considered before. Nice job, you just got a new subscriber!

Ian O'Malley : Wrong: WW is the saddest story no one noticed. Ganondorf coveted those fucking winds man. HE COVETED THEM!

TheJavyop : Please enable subtitles. I really would like to translate this to spanish Please!!!

Rawman : The highest of quality content! Really have been waiting for this.

andy canfield : Last week I finished my first ever playthrough of Ocarina of Time, and currently I'm at a point in my life where the world is telling me to grow up, so the game, and your video, hit me a lot harder than I expected. Thank you for making this.

Nick W : Absolute masterpiece. Your elegant editing and overall concept of this really captures the beauty of OOT and Zelda as a whole. By far one of the best or the best videos I've ever seen about Zelda. You guys are awesome and I can see how much work you've put into this based on how long the video is and how intrigued I was (which was during the whole video). This brought so much nostalgia and made me appreciate the how much work is put into video games from Nintendo. Keep up the great work i hope there are more vieos to come. :)

Zenith Tempest : You could also make the case that the kami are rewarding Link during the child period. The boomerang, the slingshot, even the bombs to an extent (stuff like child friendly explosives such as firecrackers) are all things they give Link as thanks for his attempts at purification. The kami, arming a child with the only tools he'd understand and be able to use efficiently. Each of the weapons carry whimsical significance: Link shoots a massive spider in the eye with deku nuts, throws explosives into a massive lizard's gullet, and severs a parasite's support with a boomerang. This all sounds very much like solutions to a problem in a children's adventure book. Then you get to the adult bit and that's just completely gone. You're not shooting nuts, you're shooting lethal arrows at Phantom Ganon. You're smashing a dragon in the head with an extremely heavy hammer. You're pulling a cell out of its liquid container and exposing it to harmful air so you can kill it. You use the lens of truth to expose a demon, and you deflect fire and ice to burn two crones. The methods by which Link deals with the bosses just completely abandon that playful nature.

Jason Nguyen : Nice video anaylising why everyone loves Ocarina and why many fans still love the game and consider it the best Zelda game of all time. I think it is the definite “Voyage and Return, Rebirth, and Overcoming the Monster” story these days especially for games as it was and still is timeless. While yeah you could say it’s also a quest and as well, the voyage and return, rebirth, and overcoming the monster basic stories are what you have discussed and what I see as the main basic plots of Ocarina. I think your video is great because it really explains and reminds us why it is such a good games. Not just because, “It’s the first 3D Zelda game” or “nostalgia”, it’s because it has such a great story that is never attempted as much even now. And I think a lot of people miss the many reasons why the story is so great in the first place. For example, many have tried to retell and defamiliarize the story of Ocarina but ultimately fall short (an example of one being FFXV). Though some have actually thought about it right, an example of one that does is NieR. which is a pastiche (basically a defamiliarized story that respects its tropes rather than mocking it). And well, I’m glad that there are people that know what made it so good in the first place. And I admire your analysis on specific themes. Edit: Changed a few things such as less about my example and more on the point I wanted to make.

Zelda Universe : Easy to see there was a lot of love put into this video. Well done, you guys! <3

touma : Surprised you didn't mention that link represents the young players who played it as kids. Blind to the deeper themes like young link and then grow up to understand it and live it. It's the only example of the player character being an avatar for the player i care about. The game is aimed at kids so I'm pretty positive the relation between the player and link is intentional. Plenty of stories have that lesson of growing up is a bit of a pisser but none really have the benefit of the time travel mechanic that allows you to lay down such a parallel. Also means nostalgia is baked into the story so that's cool. The story is supposed to mean more to you by design if you have that nostalgic attachment. By that i mean that you play it naive to the deeper meaning as a kid but when you grow older and you enter your adult timeline as it were you experience what link experienced and just like him you can never get back thst childish innocence.

Samien Rahman : I’m kind of hard to break, but this hit me HARD, especially with all of the nostalgia and stuff, and I completely agree with how the passage of time is cruel.

Grendald : This video was insanely well done. The production quality is phenomenal. I simply cannot express my excitement for future episodes of The Hyrule Journals.

GoldenNorway1 : I played this game while I was growing up in the real life, and I can truly see the meaning of it now... I miss those easy years. I wish I knew back then how difficult adulthood was about to be. Death might be the end in this existence, but time is what kills you. Time kills all deals.

MajorLink : Absolutely breathtaking video from beginning to end !!!

matt bell : Imagine if studio Santa Monica got to make a reboot of ocarina

Nina Lan : This was so good. Im impressed. Cant wait for more.

PoopaPapaPalpatine : As nice as the production is for the video, I fundamentally disagree with this premise of it being the subtextually "saddest" of the series. It has undercurrents of loss and tragedy but they exist to fuel the adventure, the journey of Link. They are the fuel of the fantasy. This is the archetypal Hero's Journey that Link embarks on. Nothing is taken away from him by an external force, these are things that Link must naturally surrender as he is maturing. The Kokiri don't take his childhood, he isn't one of them and by the time he's old enough to be told this, that is when he starts his life. Something that is touched on in the video but I think seen as an act of abandoning rather than natural progression. Ganondorf is not the King of Thieves for having stolen Link's childhood because it was never stolen, it was readily given up to take on the responsibility that maturation demands of us. If anything, Ganondorf represents the conflicts of adulthood; a problem that is never really resolved and conquered, just buried and maintained. If the theme of OoT is maturation, I think it is all the more important that its successor, Major's Mask, be taken as part and parcel with it because the main theme of that game, buried under a deep existential crisis, is acceptance. While they work wonderfully separately as singular works, I think together they take on greater significance as a singular, continuous narrative. Especially when it comes to the ending of OoT, where Navi leaves Link. She willfully leaves him not entirely inexplicably, but because he has nothing to go back to and, therefore, she no longer has a purpose. Zelda says to make up lost time, the experiences he had as an adult, but as they will realize for the next game, there is nothing to go back to. All there's left is the future and what one will do with their time. The flow of time is always cruel, but it is from the hardest lessons that we learn most from. Legend of Zelda works because it is just that, a legend; a myth; a story told time and time again with altering elements to suit the age while maintaining the core, universal motifs that speaks to the plight of man. Zelda is the peace keeper and when she is in danger, the hero, Link, will rise to restore peace to its rightful place. I think giving any credence to the "mythos" book put out discredits the inherent mythological value that the series maintains for a retroactive continuity that comes of as petty and pedantic.

Coohey Man : Ocarina of Time was released many, many years ago, and I’ve seen many videos that have been inspired by not only OoT but the entire Zelda franchise and it is insane how much each individual pieces together the parts of the story that aren’t there, Ive heard videos about conspiracies about the series, videos trying to piece together the timeline of TLoZ games. I thought my knowledge on Ocarina of Time was done when I finally defeated Ganon, instead I’ve learned and learned more and more about this single game from the very people that have loved this game much like myself. It brings a tear to my eye that this game will never die and that my journey did not end when the game ended but instead may never end. This video was crafted beautifully unlike any Zelda video I’ve ever seen, it brought to light ideas I have never thought about the series and that’s what I love. It takes me back to my childhood, I guess all of us watching still have a heart of a child.

RetroHellspawn : I'm definitely going to have to play through Ocarina of Time again soon, it's been too long. Thanks for the video man, it was quite a nice piece. :)

Kaijukid 96 : Show this to Egoraptor and watch him sperg out

Leafpenguin : Fantastic work! I love this video 😍❤️ so much

Rogley : Honestly, I would love to say thank you to everyone who took part in the bringing to life of this video. Ocarina of Time was the very first game I ever played in my life. I started the game at 4 years of age, and it has since been my favorite video game of all time. Throughout the countless amount of times I’ve played this game the story has always stood strong, and yet I’ve never thought this deeply into the game. The fact that this video made me have a full range of emotions that no other YouTube video or even film has made me experience. I smiled, and even teared up towards the end. I’ve grown up with this game, and I’ve fallen to the same fate that link has like we all inevitably will. The amount of effort and research that has gone into the creation of this project astounds me. So once again I’d like to say thank you to everyone involved in creating this.

Justin Mcmullen : You have no idea how much this video actually plays a part in my life right now. There is so much thay I have seen and lost as I made my way into adulthood. So much so, that it made me miss my childhood. I think about almost everyday. Ocarina of Time is my favorite game of all time. It was maybe the happiest time as I played it with my mother. But as you said in tbe video, like Link, everything changed with time. My mother and I arent as close, the world around is so different that everything that I was taught almost no longer applies. I knew I loved this game for a reason, but what I didnt know is why I was so stuck on it even after all these years. This is the best Zelda video I have ever seen. Thank you for this.

Lucas Brum : I study, produce, write about and create videos about Zelda in Brazil for years and I never see something like this. You guys are amazing.

08Derrock : Incredible video! You've more than earned yourself a sub.

FiniteAutomaton : Great work. As a supplement to this video, creator and viewers alike would certainly benefit from exploring the omnipresent theme of _mono no aware_ in Japanese aesthetics. A crucially important crossroads of Buddhist, Shinto, and Daoist themes mediated by the towering influence of China, the classical Japanese focus on transience, evanescence, and the tension of beauty and sorrow in the passage of time is absolutely essential to appreciating and understanding _Ocarina of Time_ as its Japanese creators do.

Elizabeth Hamilton : Damn that last few minutes of this video killed me. I gotta be honest I teared up a bit at the notion that Link lost everything namely his childhood because of his whole adventure. And Majoras and Twilight just add to this whole story. Link is looking for his the only way to his childhood. And I guess in the end he really never finds it because he becomes a Stalfos. This is truly the most tragic Link out of all of them. All the other Links usually win something in the end, but Ocarina’s Link he won the battle but at what cost? Everything...

JP : Something I've noticed. In his review of Ocarina of Time, videogamedunkey says the game is "surprisingly somber". In the comments section of the final boss theme against Ganon, people take not how it's not a typical "high octane" sadness song, but it has a more "somber" tone. I've always considered that the word somber to be "quiet sadness", and I think this video did a perfect job showcasing how somber tones was not only present in the games, but it was indeed the intent, and therein lies the true specialty of the game that has been considered the greatest of all time.