Hardware AA from an HDMI cable? mCable Gaming Edition Review!

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SBM : Has Tom been hitting the gym? Looks a bit bigger

JustSomeDude-Gaming : I need to go to the eye doctor because my eyes are too noob to see a big difference.

Christian Stout : I got one of these to use my last-gen consoles (360, PS3, Wii U, PSTV) with my 4K TV. Works like a dream.

necropig : Was it part of the DF Cv to require crazy hand gestures?

NGClayton : I mean the tech itself is cool, but for 120$ its not worth it

ParadoxicGer : That cable works best for older consoles. I have one and use it for my original Xbox and the amount of difference it makes is crazy. For PS3 and Xbox 360 it's also still quite good but I wouldn't buy it for a PS4/Xbox One and ofc not for a PC

RJ : I see a Vita in the background. I found a new friend! Good job on the vid!!

Mondo : Any plans on testing freesync and 1440p output on Xbox one X?

The Trust : I dont see a difference. No joke.

Jeremy Johnson : What we need are powerful ICs on GPUs to do geometry level AA.

sugonmaballs : I would have liked to see how it handles older consoles like a PS1, PS2, and N64 (through a HDMI adapter of course since those consoles don't have HDMI) where AA was almost never used. Also, I assume you can put this cable on the output of an HDMI switch/receiver and have it apply it's affect to everything plugged into the switch?

RANDY TYSON : Their logo looks like pornhub

A.G. : This kind of tech is perfect and should be applied on modern TV input though, other than using a cable. Hopefully the TV manufacture will get this and try to implement the tech on their TV with more options to control the intensity of the effects.

Gatsu : Looks good for the switch

CaptainLogic : Okay, if you have to zoom in 400% and the change is still to slight to notice, then it isn’t worth it.

Sleepy Skrub : to be honest I'm not seeing much of a difference

Hazy J : LTT did a review on this like a year ago..... But Im glad you guys did too!

yodagamer1 : For $120 I'll just stick with aliasing.

Mr Fathead : It just blurs the whole picture slightly, I don't think that it looks better.

Lee Everett : You should have tried older consoles without much AA/post processing, like the PS2, Gamecube and OG Xbox.

TofumanFC3S : One of the first things I thought it would be great for is a HDMI modded N64. You can set the output to 480p through line doubling and disable the blurring feature. Then use this cable to smooth out the resulting pixelation. GameCube with GCVideo would be another great candidate

aL3891 : I don't really get why they made this into a cable rather than a box... Maybe to be able to be able to charge huge extras for the longer length? Seems like a huge ripoff to get anything but the shortest one and just connect a regular hdmi cable the rest of the way :) it would be kind of cool if someone made a more feature rich image processing box that you'd pass the hdmi signal through though.. maybe that exists already

Game Buffet : I’m getting this for Wii U

Matt Turner : Does unplugging the USB Power Supply turn off the post processing (ie effectively an on-off) or does it render the cable dead?

VR VIN BEANSEL : Lots of folk use for psvr and with good results so don't understand your tiny analysis other than ignoring vr yet again

Pedro Rezende : It doenst make sense to buy this cable at this price. If you are playing older consoles (where the cable makes sense) you are probably not willing to pay extra 120 dollars on a cable, as the PS4 PRO and Xbox X are pretty close to this difference on price to the base consoles while they offer far more improvements than better anti-aliasing

SalsaKetchup : I actually use a mCable with the PSVR; plugged from the PSVR box to the HMD and it works, though it can sometimes have some issues i.e. you need to be certain that the cable has power before any signal is put though it or it can act like a normal pass-though cable or just not give any signal at all! So the number one issue is normally to do with power i.e. if you plug the usb cable into the PS4 it will be very unreliable, so I use a separate usb power supply for my mCable. Next we come to the blackouts and yes there are a few issues with the V1 PSVR's that I think have mostly been eliminated with the newer version of the PSVR (I can't test this as I only have the V1). The blackouts as I understand them are mostly related to odd HDMI encoding outputs from the PSVR box, so when it switches between modes the HDMI signals can upset the mcable and it will not process the signal right (most times turning the hmd off the on will fix the problem), one of the oddest things is that if you have been playing a PSVR game and then close the game application you will often find that no image will go to the PSVR of the home screen in cinema mode, start a PSVR game up and mostly it will work fine apart from when you go back to the home screen where you will just have no image until you switchback to the game. Now we come to the real odd blackout issue that some times comes up once a month or every few months where you will get constant blackouts at random and the image will not come back on no matter how many times you turn off the hmd or unplug the mcable source end from the PSVR box a plug in again (this normally fixes things if pressing the hmd power off/on fails), now the fix for this should in no way what so ever make a difference, but that said has worked every time for me and that is to unplug the hdmi from the PS4 and plug that end into the PSVR box and the end that was in the PSVR box you plug into the PS4. Now I know that should not make a blind bit of a difference but it has worked every single time that I have had a problem. In conclusion I think you should go back and try again with the PSVR and see if any of the above sorts that out for you so you can test it out fully.

Henrik Olsson : i think the best useage out of this cable is using a digital out to HDMI converter on a gamecube and then this cable since the gamecube didn't do AA in most games and at most the game are 480p so the post AA really has a lot to work with.

Justin Saephan : I bought a hdmi that can do 4k, 3d, and hdr for $10.

100 degrees : $20 HDMI cable is good enough for me. Im not spending more than that.

Dan K : This cable is most certainly not worth the price. Especially if the only console that really benefits from it is the Switch where half the time most people play it in handheld mode. $150.00 that’s ridiculous.

Igarzigar : mCable? $120? More like scamCable.

Keyboard G : Yea. $120 for AA on Minecraft

Logan Wolv : what about the colours?you didin't test that

Salient Simon : It would be cool to see if this would improve Riddick on original Xbox. That game has a shit ton of aliasing so it would have been a perfect test subject. Obviously you would need additional peripherals to test it, but still. I doubt it would improve it at all judging from the effects it seems to produce in these tests, though.

Mellow Gaming : Hi, hello, yes... could you please clean those fingerprints off your Switch screen. Thank you bye.

TrueDesireHD : DigitalFoundry: we play our games 500% zoomed in

RetroSteve : Ive always enjoyed DF videos but you gotta stop cutting back and forth from the game to the person speaking its too much.

LordVoorhees : How do you see the input lag, what is the device name?

GeneralMyke74 : test this on 360 ps3 and wii please!

Ryan Skelton : would have loved to have seen this in use on wii games, ps2 and gc games and possibly even ps1, n64 as they should have the biggest return

exosoul : It’s not free AA on games. You are paying $120 for that feature. And from what I see, not a big feature. Waste of money IMO.

NexGenTek : Trash!

Raw&Proud69 : I would consider this for my PS3 oldies if it wasnt so overpriced

Nerd Cave : If it’s not 2.1 then it’s useless

Motul Autech : I bought one, i use for two week and didn’t work anymore.

TanTheMan : Could you use this for super Mario Odyssey. That's a game with a high resolution but without anti aliasing, it doesn't fell like it. Plus the pause screen is just horrendous

Leo Gabriel Roque Fariñas : I have 2 of these (the gaming edition). One connected to the switch on a 4K Oled and the other one connected to a 360 to a regular 1080p screen. It’s basically free antialiasing for games that don’t have it. The IQ improvements is noticeable at first sight. At this point, it’s basically a requirement for Switch gaming in 4K docked mode for me. One thing DF didn’t mention, the antialiasing also improves the shadows. In Mario kart, arms , Zelda, etc. The shadows get more “rounded and curved” instead of kinda jagged

Captain Blammy : Finally someone with a large viewer base covered the M-cable ;P

Ben Willock : Looks better than SMAA to my eye, a lot sharper.