The Super Mario Effect - Tricking Your Brain into Learning More | Mark Rober | TEDxPenn

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Lift Pizzas : "In every job that must be done there is an element of fun. Find the fun and snap, the job's a game." - Mary Poppins

Matheus Castello : I think Finland is a great example of this too, iirc students don’t take tests until they’re around 17 or so. Removing the fear of failure. And guess what, their teaching system is one of the most successful worldwide.

Sarah Bollinger : Mark is incredibly brilliant and caring. One of my favorite Ted Talks/ Youtubers of all time.

CH1CK3NBURR1T0 : You missed the perfect opportunity to say “focus on the peach and not the pit”

Da Nintendude : The opening point about the -5 points is very relatable. One time I had to take a quiz on quizziz... now, this can be fun for studying, and just having fun, but this was for a grade... Quizziz is built like a competition... Especially when the teacher doesn't disable certain features, it can get really disheartening. So I'm trying to answer the questions... there is a time limit for each one, and I'm given points based on how fast I answer the question. I can see the names of others in my class and what scores they have... and it makes me unable to focus. Eventually I see the quiz as both a quiz and a competition... I'm clicking questions fast... I don't wanna run out of time. I may know the true answer, but I'm not thinking long enough, I'm just choosing. I see that I am in a low place, I don't have many points, so I get even more anxious and click the wrong answers. At the end of the quiz, I have a B... and that is my actual grade... not my score on a game... but an actual grade... The -5 points in the coding game may be pointless, but so are the "extra" points on the quizziz... those are strictly for the competitive aspect... overall, I am graded on how many I got right. If I was doing something like a Google Forms, where I can't see that anyone else is doing better than me, and I don't have a quickly decreasing time limit, I can focus much better and get a much better grade. You simply cannot throw unnecessary points into a quiz... that just messes everyone up. The most ironic part of this all is that Quizziz is a way to try and make quizzes fun... it is a game... the problem is, that if done incorrectly, making a quiz into a game can screw you up.

Fabzil : “I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed.” ― Michael Jordan

Reality Realized : Really awesome concept here! I used to play learning games on the computer that basically trick you into caring about various subjects to be able to solve puzzles to advance or win the game and those were very effective for me growing up in the 90's I think the new generations would benefit from more modern technologically advanced methods as opposed to the same thing we have been doing that kids have no interest in...

Dave Skoglund : Great talk Mark. You hit the bullseye on this one.

Kelsey M. Iverson : wow... I was one of the lucky 25,000 who got the "positive re-enforcement" game... from a random yacht stewardess, after this experiment, I learned that "anyone could code" and I am now a programmer and designer based in Missoula Montana because of this ONE experiment. I think you might have to re-run your data for this fun fact Mark

zach sylvester : I am currently attending graduate school for science education and I can not explain how much this talk describes my motivation for wanting to teach science. All due to a mundane, fixed mind set instilling, and impassionate teacher who just totally kills the student's curiosity of the subject. Instead of focusing on rote memorization of science we need to have a reevaluation of just how crazy the science of reality actually is. When its taught in a way that makes it seems as all unrelated and irrelevant topics, of course the student will become disinterested. However, when its presented in a way that accentuates the mysteriousness of reality it and how it does what it does, it gives a chance for us to rekindle the child like curiosity within us all.

Matt Shears : "What if there was a way to learn without penalty?" Isn't that what I'm doing right now?

ハナJD : I'm so glad that YT recommended this video to me

John Paul George Carganilla : It should’ve been called the Dark Souls Effect

Tman : Great presentation, BUT the major failure is not addressing WHY people will spend so much of their time trying to beat a meaningless video game, yet give up so easily on things like, getting a new job, getting through school, and fixing their relationships? The importance of the goal certainly cannot be the driving force. What is it then? Quite simply, all of the tools you need to beat the video game are right in front of you--it's those little buttons you push--but those other things in life are for more complex and without having been given tools to tackle those challenges, you are forced to discover the tools you need yourself. How do you get a stranger to fall in love with you, for example? If you know how, then you will have an endless supply of mates for life, and if you don't know how, you may spend the rest of your life settling on the one miserable person who finally agreed to go out with you. Same with school. If you know HOW to "do school", you can excel at virtually any class--and if you don't, even the easiest classes you will struggle with.

A N G E L : This deserves way more likes views and comments

Wood Ronald : The five dislikes are the people who had to follow that act

Jason Williams : Very similar to what Miyamoto Musashi teaches in The Book of Five Rings. A warrior must focus on achieving victory (the princess), not preventing death (the pits). Stay on offense, and don't let anyone put you in a defensive position.

Wes Tolson : I don't understand. You are punished for failure in Super Mario. You lose a life. You run out of lives, it's game over and you have to start from level 1 again. The drive comes from taking in your failures and learning from them do you hopefully don't make the same mistake again and better yourself. You have to accept failure, not ignore it. Am I totally missing the point of the study? To me the data and the claim he's making contradict each other.

Tomas Lopez Brea : this guy is a genius

Rismosch : I remember that test. I participated in it. Though you lied that the points were meaningless. You said there is a giveaway of an iPad if I remember correctly, and each point corresponds to one entry. So if you had 200 points, you entered 200 times. If you had 100 times, you entered 100 times.

LegenDerek : Oh hi Mark...

[Nova] Paws : Reads title: oh Sees Marks face: oh Wait is that Mark Rober? OMG ITS MARK ROBER CLICK

Jacob Patrick : After I saw the results of the test, I thought he was going to say the left side was better because of the risk of penalty, more beneficial. Because it caused those individuals to really think about it before they made their moves and figure it out quicker and sooner. Therefore teaching how to do it analyze it and get it done more efficiently. Rather than the others on the right that could have just been trying different things that didn't work, they might not of actually learned how to do it or understand it as well. As a scientist, I'm surprised he didn't follow the scientific method. He seems to have had a conclusion in mind, and try to find a way to link the results to that preconceived conclusion rather than actually analyzing them for what they are. This applies to many of the other links he made in the video. They're a lot more factors involved in each of those then considered in the results given.

Link Chen : In a game creator's view, this is a great speech. But hardcore gamers want more humiliation from games like Dark Soul.

Fake Bobby Hill : Yeah but in Mario, you lose imaginary, worth nothing in the real world, lives.

Makar Lock : The -5 points, in real life, is called standardized testing.

Mr. Richard : "It's not a bug, it's a feature!" LMAO!!

Kolos : "The trick to learning more and have more success, is finding a right way to frame a learning process" Mark Rober

Dr_Humor_ : Wish my teachers would all see this!😂

Jason Gooden : Treating life like a video game...hmmm sounds good. Where's my controller?

Bob Wilson : I like the overall message of the talk, but I don't like the way that it was put or the example of super Mario bros. whether or not you as a child was not affected by deaths that doesn't mean there weren't others who were. Also, the game DOES penalize you for deaths and if you get a game over you lose *all* of your "worthless" points thus making the first visual of the graph completely disregarded. Another way your Mario logic contradicts the coding test is that if you should stand in the face of difficulty and try again after you fail then you would want those with a penalty to have a better percentage than the people who didn't have to try as hard because they didn't focus on a score. The "test" to "game" example doesn't work either since there is actual logic, strategy, and thinking rather than simple repetitive mindless tasks. To put it simply the test is boring but the game is entertaining and engaging. Side note: too much self promotion not enough getting to the point, I want to know what your statement and your logic behind it is, not what cool things you have done on your youtube channel (which I'm subscribed to, so I'm not saying this because i don't like the content)

Brooks Tarkington : I can’t wait to use this approach with my music students.

familyguyfan420 : when will ted himself finally show up to the talk?

Malik Suleiman : Yo this guy should make a YouTube channel

Yesina Platero : *sees super mario in the title* clicks in the speed of light

Nickst3r : I’ve been trying to explain this concept to people for so long and this is exactly what I’ve been trying to say. Thank you Mark, watching you for years.

36Techniques : life is like super mario.. we spend most of our time collecting gold coins, but if you eat mushrooms you go up a level

I like CHIPS!!! : I'm a simple man I see mark Rober I click

MindLaboratory : Alternative explanation for the points system causing people to give up: you gave them 200 points and subtracted 5 each time. This means you have 40 attempts to get it. To the typical person messing around on the internet, a problem that is likely to take around 40 attempts is too hard, and it's time to move on. I think you need to repeat the experiment and vary the points that get taken off each time to really make that conclusion.

Jaide Lawson : Man I wish we had multiple lives like super mario bros. lol

Luke Costello : except mario totally subtracted a life every time. This is more like the Rayman Origins effect. Although Im sure there are games that didn't have finite lives before Rayman Origins its just the one I am familiar with

Tommy McDowell : I get the metaphor he’s trying to make with Mario but in Super Mario if you fail you are penalized by losing a life and so I feel like it’s not the best metaphor to use

Franz Herfert : I want to try that puzzle

KingGame : For the ten people who disliked this video what is wrong with you.

Kevin Reilley : The thing is, life does penalize you for failure, so your goal should be to harden yourself to that not arrange your world such that failure isn't penalized. Nevermind, I had only watched to 2:45 when I wrote that, He has changed my mind.

West Coast Ghost : When I talked about video games at school I got beat up and called a nerd. The 80’s were awesome. At least the nerds won in the end.

Quote : You missed an opportunity man, instead of "Focusing on the Princess and not the pits..." it should've been "Focusing on the Peach and not the pits..." :P

Dominic Victoria : This talk kind of sounded like a justified opinion

Austin Smith : Look at the like to dis-like ratio!!!!!!!!!

The AKG Team : The true reason Super Mario was so popular, even though it meant nothing to the real world and was basically the same level over and over again, was the illusion of success due to sounds. Play the game with no sound and you'll hate it. It's a way game designers made it addictive and destroyed the ability of young people to focus on anything that was not fun. It's kind of like the "Space Race" or mindless wandering the internet. There is zero chance that any of us will ever live on another planet in our lifetime, yet many are obsessed with space because it is actually a detachment from reality. You barely utilize anything you watch on youtube, yet you've watched hundreds of hours of videos. Which is also what the result is with video games. Imagine if this man put his mind to use on immediate issues to earth's problems. He can't, because that is boring and facing reality is harder than designing a new one. I don't give a damn about Mars while we are still losing babies to cancer.